Thursday, October 8, 2015

Challenges and Classes

Challenges:

1d10
Easy - 2 or higher (90%)
Medium - 4 or higher (70%)
Average - 6 or higher (50%)
Difficult - 8 or higher (30%)
Near Impossible - 10 (10%)

2d10 - average attack
Easy - 5 or higher (100%)
Medium - 8 or higher (79%)
Average - 11 or higher (55%)
Difficult - 14 or higher (28%)
Near Impossible - 19 or higher (15%)

3d10
Easy - 7 or higher (98%)
Medium - 14 or higher (71.7%)
Average - 17 or higher (50%)
Difficult - 23 or higher (28.3%)
Near Impossible - 24 or higher (8.4%)

Everyone:
Follow up - 2nd attack costs 1 energy, 3rd costs 2.
Rest - skip attack and defense to regain all energy

Stunned opponents give attackers a +1d4 to their attacks and they can't attack
Knocked down opponents give attackers a +1d6 to their attacks and they can't attack, but can stand up.

Warpriest
Energy: 6
Health: 35
Defense: 12
Base attack: (skill) 2d10 + (weapon) 1d6
Willpower - ability to resist suggestion or any form of mental intrusion. Add 1d10 to such rolls.
Persuasion – ability to charm and convince others. Add 1d10 to related rolls.
Active Defense - add 1d6 to defense against one attacker
1. Heal - Use 1 energy for target to regain 3 health
2. *Sacrifice - Use 2 energy and 3 health for target (other than self) to gain 3d4 health
3. Striking Heal - Expend 1 energy permanently. Every time you deal damage, you heal a target of your choice for that much damage.
4. Augment - Expend 2 energy to add 1d10 to a target player's roll for anything.
5. Follow up - 2nd attack costs 1 energy, 3rd costs 2.
6. Rest - skip attack and defense to regain all energy

Warbrute:
Energy: 5
Health: 45
Defense: 10
Strong - add 1d10 to strength challenge rolls and 1d4 to damage
Physically Resilient – Resist 1d10 damage caused by any direct damage that’s not an attack.
Base attack: (skill) 2d10 + (weapon) 1d10
1. Follow up - 2nd attack costs 1 energy, 3rd costs 2.
2. Active Defense - add 1d6 to defense against one attacker
3.
- Bulwark Only: Return Destruction - costs 1 energy, soak damage and add that total to your next attack.
- Grum only: Stoneblood - Expend 2 energy permanently and all damage taken is halved.
4. Leaping Charge - Costing 1 energy, move a great distance. If your attack lands, roll a 1d6 (1-4 and the target is stunned, 5 and 6, it's knocked down)
5. Rage - costs 1 energy permanently, on a successful hit roll 1d6 for extra damage. If a Warbrute reaches 0 energy, rage ends and they pass out for a turn.
6. Rest - skip attack and defense to regain all energy

Incarnate:
Energy: 7
Health: 25
Defense: 10
Base attack: (skill) 2d10 + (average spell) 2d6
Control Chaos - if, when you Tap into Chaos, something catastrophic occurs, you can negate it by taking four times the energy cost in health damage.
Recall - add 1d10 to any challenge that requires recalling and applying information
1. Create minor element - costs 0 energy for first element, 1 for every other past the first as long as the first is active.
2. Project force - costs 0 energy for projecting a minor element or small object. The greater the object, the more energy it costs. (40 lbs = 1 energy, 80 = 2 energy, 120 = 3, etc)
3. Blood to Energy - transfer health into energy at a 1 energy for 3 health ratio. Limit energy is 10.
4. Manipulate Incarnation - lose 2 energy for the duration of this spell. You can maintain and manipulate a minor element.
5. Tap into Chaos - call upon a random spell, citing your purpose. Energy cost is based on purpose. Roll for outcome.
6. Rest - skip attack and defense to regain all energy

Spellbreaker:
Energy: 6
Health: 30
Defense: 11
Willpower - ability to resist suggestion or any form of mental intrusion. Add 1d10 to such rolls.
Recall - add 1d10 to any challenge that requires recalling and applying information
Base attack: (skill) 2d10 + (average spell) 1d12
1. Blood to Energy - transfer health into energy at a 1 energy for 3 health ratio. Limit energy is 10.
2. Manipulate Object – lose 2 energy for the duration of this spell. Can manipulate a magical object or incarnation.
3. Project force - costs 0 energy for projecting a minor element or small object. The greater the object, the more energy it costs. (40 lbs = 1 energy, 80 = 2 energy, 120 = 3, etc)
4. Destroy Magic – costs 0 energy to cause a minor magical object or minor incarnated element to explode; dealing 1d6 direct magical damage. Average objects costs 2 energy and deal 2d6 direct magical damage. Large objects cost 4 energy and deal 4d6 direct magical damage. Great objects cost 6 energy and deal 6d6 direct magical damage.
5. Draw energy – steal 1d4 energy away from a target – the spellbreaker takes damage equal to the amount of energy gained this way.
6. Rest - skip attack and defense to regain all energy

Reaver:
Energy: 5
Health: 35
Defense: 13
Base attack: (skill) 2d10 + (weapon) 1d8
Stealth - add 1d10 to related challenges
Awareness - ability to be aware of traps or ambushes. Add a 1d10 to all such checks.
Quick - Add +1 to initiative and 1d10 to related challenges
Combo - if the first attakc hits, the 2nd attack costs 0 energy, 3rd costs 1.
Active Defense - add 1d6 to defense against one attacker
1. Follow up - 2nd attack costs 1 energy, 3rd costs 2.
2. Active Defense - add 1d6 to defense against one attacker
3. Demonic Movement - for the permanent cost of 1 energy, move twice as fast, leap twice as high and capable of briefly scaling vertical surfaces (run along walls)
4. Vanish - Costs 1 energy to disappear from sight.
5. Dash, Strike, Retreat - costs 1 energy to attack a target at a distance by moving up to it, attacking, and returning to where you started. Can be used with follow up, to retreat after follow up is complete.
6. Rest - skip attack and defense to regain all energy

Fighter
Energy: 4
Health: 40
Defense: 13
Base attack: (skill) 2d10 + (weapon) 1d8
Athletic - Add 1d10 to related challenges.
Stealth - add 1d10 to related challenges
1. Combo - if the first attakc hits, the 2nd attack costs 0 energy, 3rd costs 1.
2. Active Defense - add 1d6 to defense against one attacker
3.
4.
5.

6. Rest - skip attack and defense to regain all energy

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